Uploads project to iTunes Connect. The command either issues a production build and uploads it to iTunes Connect, or uses an already built package to upload.
The user will be prompted interactively for verification code when two-factor authentication enabled account is used. As on non-interactive console (CI), you will not be prompt for verification code. In this case, you need to generate a login session for your apple's account in advance using
tns apple-login command. The generated value must be provided via the
--appleSessionBase64 option and is only valid for up to a month. Meaning you'll need to create a new session every month.
WARNING: You can run this command only on macOS systems. To view the complete help for this command, run
$ tns help appstore upload
|Build and upload package||
--ipa- If set, will use provided .ipa file instead of building the project.
--appleApplicationSpecificPassword- Specifies the password for accessing the information you store in iTunes Transporter application.
--appleSessionBase64- The session that will be used instead of triggering a new login each time NativeScript CLI communicates with Apple's APIs.
<Password>are your credentials for logging into iTunes Connect.
<Mobile Provisioning Profile Identifier>the identifier of the mobile provision(e.g. d5d40f61-b303-4fc8-aea3-fbb229a8171c) which will be used for building. This can easily be acquired through the iPhone Configuration Utility.
<Code Sign Identity>the code sign identity which will be used for building. You can set it to something generic like 'iPhone Distribution' to let the build automatically detect a code sign identity.
- You can run
$ tns appstore uploadonly on macOS systems.
|appstore||Lists applications registered in iTunes Connect.|
|build||Builds the project for the selected target platform and produces an application package that you can manually deploy on device or in the native emulator.|
|build ios||Builds the project for iOS and produces an APP or IPA that you can manually deploy in the iOS Simulator or on device, respectively.|
|deploy||Builds and deploys the project to a connected physical or virtual device.|
|run||Runs your project on a connected device or in the native emulator for the selected platform.|
|run ios||Runs your project on a connected iOS device or in the iOS Simulator, if configured.|